These images are actually "in-game" screenshots taken from Unreal Tournament. They are part of a project in cooperation with a small team in Denmark. The project involved the developement of a global illumination renderer for use in conjuction with gaming engines. The model was built in UnrealED and then the textures were calcualated in an external Global illumination system. The system "bakes" the textures onto the geometry for use in real-time with in gaming engines. (The system works the same within Quake III, and theoretically any other engine that supports a high enough texture size to support the GI results.)
Full color textures
50% Grey "textureless"